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I’ve been playing ML for some time and I see that the pvp of the game boils down to evolving club assassin and shield pro 100 and letting the luck decide the game, so I had an idea that would leave the pvp less limited in question weapons where not only club and club pro the rest of life, why not make other weapons also viable for pvp? So do each one have their style of play? giving several opportunities for combat and leaving pvp more interesting, so come on, I thought so because to make the other weapons also have their passive skills to improve pvp? so I fought that way.This skill is pretty simple as well, just find trees to chop and rocks to hit.

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The Clubs would cease to have Armor Penetration and would cause a certain stun of a few milliseconds on opposites (not applying to WW). The Swords, would continue with its damage in 3 sqm and its medium damage. The Daggers took out that defense that the heavy armor has on the dagger to make it more viable to pvp and give 5% critical base. The Axes would continue with their base damage higher than the rest of the other weapons. The Spears, would add to her Armor Penetration (not applying to WW) and leave her Madian damage. The Bows would also give them armor penetration because the bow is two-handed and the player is very punished when he does not use shield, so they would balance well. Then these are my ideas, I decided postalas because I always see people commenting on pvp that is always the same, only club shield assassin club shield assassin nothing else, so it gets very repetitive ^^ thanks for the attention of all and apologize for the English by use google translateĮstou jogando ML já faz um tempo e o vejo que o pvp do jogo se resume a evoluir club assassin e shield pro 100 e deixar a sorte decidir o jogo, então eu tive uma ideia que deixaria o pvp menos limitado em questão armas onde não só club e club pro resto da vida, porque não fazer das outras armas também viaveis para o pvp? Fazendo assim cada um ter seu estilo de jogo? dando varios oportunidades de combate e deixando o pvp mais interessante, então vamos lá, pensei assim porque fazer as outras armas também terem suas habilidades passivas pra melhorar o pvp? então pesnei dessa forma.Īs Clubs, deixaria de ter a Penetração de armadura e causaria um certo “stun” de alguns milisegundos nos oponetes ( não se aplicando ao WW ).Īs Swords, continuaria com seu dano em 3 sqm e seu dano mediano.Īs Adagas, tiraram aquela defesa que a armadura pesada tem sobre a adaga pra deixar ela mais viavel para pvp e daria 5% de critico base. Os Bows, também daria a eles penetração de armadura pois o arco é de duas mãos e o jogador é muito punido quando não usa escudo, então balanceariam bem.Įntão essas são minhas ideias, resolvi postalas porque sempre vejo pessoas comentando sobre o pvp que é sempre a mesma coisa, só club shield assassin club shield assassin mais nada, então fica muito repetitivo ^^ obrigado pela atenção de todos e me desculpem pelo ingles por uso google translater Os Machados, continuariam com o seu dano base mais alto que o restante das outras armas.Īs Lanças, adicionaria a ela a Penetração de armadura ( não se aplicando ao WW ) e deixaria seu dano madiano. I know that having plans for wielding weapons would be a good weapon, a good idea would be to equip two wielding weapons, so increasing it is Def, atk, and attack speed, an option too would be to put some weapons to equip with a or two hands, for example, the Thinking Ax looks very much like a two-handed weapon, could put it as a hand next to the shield, or two hands as well as the mallet, could also well put a new bow, since many high abandon the bow for not having a good attack. A good parry option for two-handed weapons would be nice, adding a new Skill for that style would change the game dynamics for better.









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